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guilty gear strive sol matchups

guilty gear strive sol matchups

When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. Hits twice. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Best Match. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. How much R.I.S.C. Pay close attention to how much Axl is committing to that button and counterattack. They have a ton of po. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. Occurs after Startup. She's really annoying but you can pretty much do things as usual. Be ready to jump! How much Wall Damage is applied when the move connects on hit. Sol stabs downward with his sword. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Axl. Only 100 matches per match-up. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. 2S is also still useful. Try to get Axl to whiff. Did you mean? Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . Important tool for landing Clean Hit Volcanic Viper in the corner. Es la conclusin de la historia de Sol Badguy (A.K.A. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. Testament - 4.9. This opening is designed such that the attacker can easily counter the defender's attack with his own. As more players learn the matchup and more characters get . An input method to perform a special move in the air as fast as possible after you leave the ground. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. Every other poke is 40+. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. This page was last edited on 27 February 2023, at 20:20. Sol releases a pillar of flame that slowly crawls along the ground. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Hes quick enough to punish you easily and quick enough to close the gap. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. She's plus for days, but you can find an opening if you're patient. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Zato-1 - 4.7. In the corner, you can also link into dash 5K for big meterless damage. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. Empty hopping is safe and good for baiting out whiffs. Combos into 2D for a hard knockdown. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. Sol Badguy's Guilty Gear Strive tier match ups. Will force a Wall Break if the opponent touches the corner. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Sol does a crouching kick, which is his fastest low. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Builds 1000 Tension once all damage is dealt. This is a very small sample size, so should be taken with a big spoon of salt. Almost always abbreviated to TK. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. Ram plays in about the same ranges and spaces Ky plays, but she does it better. Slow but high reward anti-air that mainly sees use as combo filler. Faust - 5.9. Nagoriyuki - 5.6. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Sol Badguy vs. Ramlethal - 18. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Both hits are jump and dash cancelable. This can be caused by crouching, certain moves, and being short. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. On air hit, it floats the opponent for a reliable juggle. Vote for Sol Badguy's tiers . Resources. The active frames of an attack refers to the amount of time an attack can hit the opponent. She does have, Ram on offense is usually business as usual. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Bridget. Be ready to fuzzy a lot when she's on you. Loss, similar to regular strikes. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Usually something like to a. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Popularity. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Nagoriyuki is the opposite of this. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Sol's primary pressure tool, and flexible combo starter. Maybe it's cause of May's fast jump arc? It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. Sol's strongest meterless ender for Wall Break. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Score - Sum of match-up values for this character. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Be careful when throwing out this move in neutral, as its range is quite poor. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Outside of Bomber loops, youve also got a harder time making the most of his low health. Giovanna has red hair and a tanned skin complexion. Indicates an entity that exists seperately from the character was spawned. Character Strategy pages generally have at least some basic counter-strategy. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. You don't like playing rude or bullying people with mids. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano This is a very small sample size, so should be taken with a big spoon of salt. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Business as usual but just make sure you stay aware of Testament being able to use. Walk back Far Slash and jumping away can work well. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. 32. Testament pressure is now something to worry about in this new patch, do not let them lock you down. This can be caused by crouching, certain moves, and being short. Can throw the opponent either forward or backwards. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Launches opponent on hit, hard knockdown upon landing. It always felt like he had the tools for every match up except nago. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. For example, although May has the highest average win chance, she isn't number one in this chart. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Baiken is very nimble and annoying to deal with in the neutral. Sol's faster strike invincible reversal. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. This is just a small project I took on out of interest. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. https://github.com/PapstJL4U/fgMetagame. 8.5K 30.5K 2.7K . Ground bounces on hit, hard knockdown upon landing. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Worst Match. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Counter Hit state during recovery until landing. A lunging gut punch. The difference between the attacker's recovery and the period that the opponent is in hitstun. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. Nago's neutral is completely dictated by how much blood he has. Links into 5K on hit, still combos if the first hit whiffs. GIJ&IK - Desktop. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. I love him so much. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. It can also be kara canceled from 6S for another range increase. Corner combo staple, and Sol's only disjointed air button. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. Here's how you can play Anji Mito in Guilty Gear Strive.

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guilty gear strive sol matchups